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Armor Class

The idea of this system is to simplify the armor system and make it slightly more interesting, both allowing weaker characters to utilize heavy armor in the first place, as well as allowing characters to mitigate all drawbacks of heavy armor with the right combination of attributes. Dextrous characters can now reach higher armor class ranges in the first place, and characters without any armor whatsoever will have significantly lower armor class.

Different armors serve only as visual differentiations for the same three rule-relevant types Light Armor, Medium Armor, and Heavy Armor.

Determine the values for any armor based on this list instead of the armor table:

Armors do not have any strength requirement, and Shields function as normal.

If any class or general feature replaces or modifies your armor class, those effects work as described and are not adjusted by this system in any way.